As with the other races, each of these has their advantages, disadvantages, and special units. Joining the fray for control of Etheria this time around are new playable races including the Dark Dwarves, Daemons, and Fey. Taking this into a multiplayer battle will not only serve as a trophy that you were good enough to beat the game, but will also help you with bump over your foe. Each of these orbs is extremely useful, but depending on the difficulty setting you used for the campaign, you'll get more powerful versions of the item. The reward for your toils to overthrow all of Etheria is a special and powerful item for your hero to use. It isn't hugely important but certainly ads to the continuity and belief that you really are fighting across the world. Invade a territory that holds a network of islands and you can be assured of fighting across bridges. So if you see a forested territory on the map, you'll be fighting in the forest. Each of the actual battle maps that you duke it out against the computer on will coincide with its territory on the overland map. More often than not, you'll be playing against several enemies. Each of the territories can be right clicked on to find out what you'll be getting when you invade as well as who owns the territory if anyone and what kind of native race is on the map. It also ads to the intensity of it all as you try to take land away from the computer before it can grab too many bonuses. All of these incentives are a really great idea to keep you going and gives you the sense that you're accomplishing a little bit more than just taking a piece of land. You can even gain control of other races if you capture their home territory. Invade that territory and win the battle to claim your prize. If there's a value for it in the game, chances are there's a territory that will improve it a bit. These values can include things such as bonuses to combat ratings, conversion times, ranged attacks, sight radiuses. Each of the territories has a value associated with it, so choosing where you want to invade will be part of the strategy. From there, you must start expanding and building your empire. You'll begin the campaign with only your own territory with your home city. Each time a territory is taken by a race, a flag of their color will be placed upon it and each territory that is available for you to invade will be marked with sparklies. Each race is represented by a city on the map and a different color. You're job will be to claim all of these counties in the name of your people. You'll see that this map is divided into a lot of territories. When entering a campaign, you'll be presented with an overland map of Etheria. While some may be a little disappointed for the lack of story, I have to say that I really enjoyed this new campaign mode. The campaign now is a divide and conquer theme with only your own imagination to fill in the story. In its place is a mode that will appeal to those that like to see their forces spread across the globe like a plague to all that would oppose you. While much of the game remains the same or adds more, the campaign portion of the game has undergone a complete overhaul. the first major difference that you'll notice to this version of the game is probably the biggest change and one that may make or break the game for some of you. And here we go again with the pushing and the pulling, I'll still stick my stamp of approval on it for quite a few reasons, even if several of them are the same reasons I stuck the stamp on the first one as well. Fans of the first game might not care too much, but those looking for a totally new experience will have to look elsewhere. almost feels more like an expansion than a totally new game. I guess you could say that the game almost. Then just to confuse you all, I'll say that it did manage to fix a bunch of issues that I had with the original. Then I'll follow that up by saying it isn't a whole lot different than the first. I'll come in quick by saying that I still enjoy the title and have been having a load of fun with it. So now SSG, the gurus behind the Warlords series, is back with more real-time strategy fun with the sequel to their first real-time outing. It had a lot of things that many of us RTS fans had wanted to see over the years, but that no one had ever really done well. There's no doubting that Warlords: Battlecry held a special place in several of our hearts around the office when it was released almost two years ago.
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